Just a guy who keeps getting random ideas and then somehow ends up spending weeks building them.
Sometimes the projects work.
Sometimes they become valuable learning experiences.
(they got abandoned).
Either way, I had fun making them.
I code, compose music, design weird systems, and occasionally create things that actually function.
I'm a hobbyist creative based in Chennai, India. Not a specialist in anything but curious about everything.
Legends Media is essentially a digital lab for ideas that sound cool at 2 AM. Some projects make it out alive; others end up in the graveyard. I'm just here to build, learn, compose, and break things.
A transparent look at things I've built, am currently building, or abandoned when a new shiny idea came along.
An interactive learning app which teaches concepts using interactive simulations and references. (ai students whom you teach to learn)
Check it out...A functional todo planner mainly focused on hyper specific discrete tasks like solving questions and tracking progress,
Learn more โA multiplayer business strategy game featuring hexagon grids, supply chains, and complex logistics management.
Learn more โDifferent eras, different obsessions. This is how I got here.
We didn't have any paid games or consoles in our house. My childhood was full of flash, Java and mobile games.
I had almost a 100 games on my mother's phone which had like 2 or 4GB space max. I'm still not sure how I achieved that feat having 20mbps internet speeds.
I fondly remember games like Hill Climb Racing, Fireboy Watergirl, Bob the Robber, Papa Louie's games, 3 Pandas, Temple Run, Subway Surfers, Taxi Rush โ and there were many more. I absolutely loved playing these and imagining my own story, especially in open world games. In Extreme Car Simulator I would run a taxi service.
But after a point there were just too many games โ I started exploring other ways to keep myself entertained.
I liked the idea that there was an instrument that let me play music without having to master the basics for years. (No shade to violinists.)
I started learning the keyboard in the context of a South Indian musical tradition called Carnatic. I wasn't at an age where I could appreciate the nuances and beauty of music โ but I was just happy my tapping could create sounds.
I appeared for a few examinations where I had to play practically and write a theory portion about the composition, its raga, tala, and composer. I completed 4 grades out of 8, which focused up to varnams.
But these exams are intended for more traditional instruments or vocal students. I found singing them much harder. The exams got repetitive, and seeing piano covers on YouTube and composers like A.R. Rahman talking about combining Western and Indian influences, my curiosity peaked.
Now I wanted to learn the western way. I started basically from scratch. My fingering techniques were unconventional. I started learning how to read sheet music, time signatures, key signatures, scales, chords, triads, tritones, and the circle of fifths.
We didn't even use the left hand earlier โ now I had to train my left hand to be just as competent as my right, which I found disorienting. I had always played based on the "groove", but the western approach is very clearly stated. If it's a quarter note, you don't play it as a dotted quarter โ that extra half beat breaks the piece.
I didn't even know how chords worked. I just knew C maj = C + E + G, which meant I had to memorize every chord I came across. And don't ask me about dynamics like ff or p.
Midst COVID it got really boring. My poor tutor had to hear that nonsense watching me play the wrong thing over and over for hours. Once my 4th grade was over, I just quit.
After being inspired by a lot of movies, I naturally wanted to make my own. I started a YouTube channel in 2018...
I wrote, directed and acted in my own videos. (Some shamelessly plagiarized from popular videos.)
They were cringe and had barely 20 views, but it had me learning a lot of the basics: video editing, audio narration, script writing, the acts of a story, lighting, cinematography and a lot of film making principles.
20 views. Barely. But I learned more from those videos than any course could've taught me.
Around the same time, I got really into animation. I loved all forms of it โ Flipbooks, Stop Motion, 2D Hand drawn, Computer generated.
Upon this journey I came across a peculiar piece of software called Blender. I saw the first Blender Guru tutorial and installed version 2.79. It was free and open source (idk what open source means but sure must be a good thing).
I started watching tutorials left and right โ modelling, rigging, animating, keyframes, materials, modifiers, rendering, mesh geometry, physics rigidbody simulations, and particles.
And the director peeped in again. I tried to make many short films in Blender. I had an idea, I'd get to modelling โ it would look kinda crap โ so I'd just give up.
This is a recurring theme.
After COVID I found a lot of free time on my hands. Me and my friend were rewriting a huge anthological sci-fi screenplay concept, when he asked if we could make a game.
We were writing a huge "book" with like 10 stories within the story. While working on it, he kept asking to make a game. I made the art for the game (spillover from the animator era โ I was learning pixel art) and he would code it. On seeing my character โ a robot โ move on screen with my input... that was bliss.
I found a great tutorial series by Brackeys and chose Unity. I didn't know how to code, but I followed along, made a cube game, and entered the Kindred Jam. I mindlessly copied the entire code step by step. Slowly, I started learning the patterns and the reasoning behind why lines were coded.
There's a lot of math involved. Game development gave me a virtual environment to make our own problems. For example, making a player jump. Just add Y-force. But then they can spam jump and fly away. So you need a ground check. But what is "ground"? You create a cube, make it long, and now that's the ground.
Truly, your creativity and technical skills are the only limit. You could do ANYTHING. I loved the freedom in that.
I have always been fascinated by machines and vehicles and how they operate. Mechanical systems always fascinated me โ gear systems and aerodynamics seem like magic.
When I saw edutainers on YouTube like Veritasium, Kurzgesagt, and 3Blue1Brown, I saw a beautiful field full of logic. The piano is one of the most beautiful engineering marvels, and seeing planes fly over my head every day makes me think about human brilliance.
My love for electronics coincided with my game dev passion. Embedded systems and controlling circuits was literally magical. The same electricity that operates my fan runs my computer, doing millions of calculations based on turning current on and off. Combined with mechanical structures, it keeps satellites on track and transmits info via glass wires (fiber optic cables) across continents.
I decided I had to be an engineer. Computer science seems like the obvious choice, but I don't really want to build internal corporate IT tools my entire career. I want to contribute more.
My first childhood ambition was to be a soldier. And I found that all of these dreams come together in the path of a Fighter Pilot at the Indian Air Force.
Seeing the rescue missions, flood relief programs, the badassery of fighters defending the country โ Service is what I want to do. I'm gonna be an engineer in Aeronautics and become a pilot.
For being an introverted dork stuck inside his house not even playing video games but making them โ a career in the defences... yeah, that's not compatible is it?
I never played any sport seriously growing up. I liked running, I liked the concept of working as a team to achieve a common goal. Hmm, goal... that's it, I'm gonna start playing football โฝ.
I went to an academy to build up the discipline and have a proper learning path. I threw up the first day I went there. The running was too intense. But we pushed through and after like a year โ I could kick a ball now ๐ฅฒ. I thought I would become a baller with master control, but you don't get things that easily do you.
I was pretty consistent till 2025, after which I had to focus more on academics and I quit the academy. After that I went back to my dork era โ but even without practice you wouldn't be as bad as before.
Regarding my fitness โ I'm built just like Cap. America. Before the serum though.
There's a common theme in all my hobbies โ I consume something (lots of it), then switch over and think how can I produce this?
I learn new territories, explore, create a few things, then move on to the next thing but carry over the knowledge of the previous ones. All of these belong in the same space if you think about it, and interests tend to come in cycles.
It's like an RPG with permadeath.
So the music era begins again. I wanted to make music and just jamming around on my trusted keyboard, I got a tune I liked. I tried out a few DAWs like the free trial of FL Studio and Reaper following my explorations with Chrome Music Lab. I also tried composition way back using Bosca Ceoil.
But I tried out Cakewalk by BandLab, made a jazz lofi track and showed it to a few close people โ and they kinda liked it! To take a break from academics and to keep the creative side going, I started making music whenever I had free time.
Short 30s to 1 minute experiments in creating music.