My friends and I were playing the digital version of monopoly, a game called “richup”. when playing there was tons of strategizing and planning involved but the outcome would ultimately be in the hands of luck through the existence of a dice. This system works for monopoly which is why it’s fun. But I wanted to make a game where you had the strategic planning of resources and buying of properties but the outcome is based on skill (for the most part).
The Hex Grid Problem Rendering a hex grid sounds simple until you need to handle click detection, pathfinding, and neighbor […]
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